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Vray exterior render settings rhino
Vray exterior render settings rhino





vray exterior render settings rhino

The Light Cache engine which should be used for the secondary light bounces is optimized and improved in various ways The default render settings and quality presets are also much more optimal. The Auto Exposure feature will automatically adjust the Camera EV to ensure based on any lighting setup. You'll not be relying 100% on the GI for the job and it doesn't require a complex setup. The V-Ray Adaptive Dome light will help quite a bit by bringing direct light into the closed space. Please also note that in most current V-Ray versions like Next and V-Ray 5 you have a lot more robust tools to help you illuminate interiors. Would someone kindly help me with achieving a less dark interior for internal rendering shots? Also why is there so much noise on the walls? How can this be mitigated? As mentioned, I am a newbie so I appreciate your time and help. What I am using as a 'camera' is simply my Rhino perspective viewport and saving that under Named Views. I have attached a screenshot for reference. I have slightly mitigated this by adjusting the exposure on the right hand side controls in post but this emphasizes the bubbly noise on the walls. In a more realistic setting the sunlight/daylight would bounce around the room and light it up.

vray exterior render settings rhino

While the exterior is nicely lit and the light is very vibrant, the interior is way too dark - it is almost as if the walls are not reflecting any light at all. I have a project for a house which I have modelled in Rhino and currently using the built-in Rhino sun as my light source to generate some basic concept white 'sugar cube' renders using the default V-ray material. I'm a V-ray newbie and trying to understand how lighting works.







Vray exterior render settings rhino